Constructing a Triangulation Outline
The method
void CalculateBoundsSltFast( const MbGrid & grid,
const MbMatrix3D & matrix,
bool perspective,
RPArray< MbFloatPoint3D > & points );
constructs triangulation outline lines.
The input parameters of the method are:
grid – triangulation of a body face,
matrix – matrix that defines the viewing vector,
perspective – flag of perspective display.
The output parameter of the method is:
points – a set of pointers to points from the grid.points triangulation.
The method does not return a value.
The method is declared in the map_create.h file.
The method is intended for constructing polygonal outline lines and is used to visualize the triangulation silhouette.