.. role:: blue :class: blue CONSTRUCTING TRIANGULATION ========================== .. _CONSTRUCTING_TRIANGULATION_: .. kernel version: C3D geometric kernel constructs a polygonal representation of a geometric model based on its boundary representation. A polygonal representation contains a set of triangulations. Every triangulation approximates a single face of the modeled object by rectangular and triangular flat plates. The polygonal representation is used to visualize a geometric model, calculate inertial characteristics and detect collisions of model elements. .. toctree:: subsections/EN/Triangulation_Calculation_Control subsections/EN/Constructing_a_Polygonal_Object subsections/EN/Adding_a_Polygonal_Object subsections/EN/Constructing_Polygons_for_an_Object subsections/EN/Constructing_Triangulation_for_a_Face subsections/EN/Constructing_Triangulation_for_a_Body subsections/EN/Constructing_Polygonal_Objects_for_a_Set_of_Bodies